Part of the reason this all works so much better now than in the past is because Valve pays to shore up SDL2 (as in they actually fund SDL2's development), which lots of games uses for things like joyinput handling and such. This stuff has trickled all the way down to windows gaming, too. As a result, for lots of other, non-gaming related stuff, WINE support also automatically improved over the last 2 years or so. Meaning they put in work into WINE, then forked it, so that it's not just proton which saw these benefits. One really neat thing about Proton is a lot of the work Valve did, they did upstream.
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